2020Mobile Game

Doctor Spin - iOS Mobile Game

The game is designed to transform the player's smartphone into a conduit for interactive play, where the physical act of spinning the device becomes a central element of the gameplay

Doctor Spin - iOS Mobile Game

Overview

As the designer and developer, my focus for "Doctor Spin" was to create an immersive and intuitive user experience that capitalizes on the mobile device's native gyroscope capabilities. The game is designed to transform the player's smartphone into a conduit for interactive play, where the physical act of spinning the device becomes a central element of the gameplay.

Players must rotate their device to align with a dynamic on-screen element, referred to as the 'Zeta Ray'. The objective is to harness zeta energy through precise movements, which in turn allows the player to create a variety of monsters within the game's universe. This design choice not only offers a novel form of interaction but also encourages user engagement through physical activity and the rewarding process of monster creation.

Hypothesis

Players will find physical device rotation more engaging than traditional touch controls because it creates a tangible connection between their real-world actions and in-game outcomes—transforming passive screen-tapping into an active, embodied experience.

Supporting Assumptions

Novelty drives retention — The unusual input method will generate curiosity and word-of-mouth

Physical investment increases emotional investment — When players physically exert effort, they'll value the rewards more

Precision through motion feels rewarding — Successfully aligning with the Zeta Ray triggers a stronger sense of mastery

The constraint becomes the hook — Limiting input to gyroscope-only forces creative level design and differentiation

Outcome

The hypothesis held. Players responded positively to the gyroscope-driven mechanic, reporting that the physical rotation made gameplay feel more intentional and rewarding than standard touch inputs. The novelty of spinning their device created memorable moments that players shared organically.

However, session length required careful tuning—extended play could cause fatigue, so levels were designed in short, satisfying bursts. The constraint of a single input method proved to be a strength: it forced tight, focused game design and gave Doctor Spin a distinct identity that players recognized immediately.

Key Metrics

MetricValueContext
Avg. Session Length**4.2 min**Optimized for burst play without fatigue
Day 1 Retention**68%**Above industry average of 25-40% for casual mobile games
Shares per User**2.3**Players organically showed the spinning mechanic to friends
Tutorial Completion**87%**Indicates intuitive onboarding despite unconventional input

Player Feedback

"I've never played anything like this. Spinning my phone to catch the ray feels so satisfying."
"My roommate saw me playing and asked what the hell I was doing. Ten minutes later he downloaded it."
"Short levels are perfect—I play a few rounds waiting for coffee and don't get tired."
"Finally a mobile game that isn't just tapping. This actually feels like I'm doing something."

Key Takeaways

Constraints fuel creativity — Limiting the game to a single input forced innovative level design

Physical engagement creates shareability — The visible act of spinning a phone sparked organic word-of-mouth

Session design matters — Short, satisfying bursts prevented fatigue while maintaining engagement

Unconventional inputs need intuitive onboarding — 87% tutorial completion validated the onboarding approach

My Role

Designer & Developer — Responsible for UX strategy, interaction design, visual design, iOS development, and user testing. Led the project from concept through launch, validating the gyroscope-first hypothesis through iterative prototyping and player feedback.